![]() ![]() You can't shoot enemies behind these Taken Blights, so if three or four are active in a small space it can have a negative impact on your ability to clear the room. The Taken Blights do not need to be destroyed, but it's advised you do so in order to clear firing lanes in each of the rooms. The final three rooms will be filled with loads of Taken and Taken Blights. Unless you and your team are elite, in which case you're already done this and don't need a guide, you're going to need almost all of the 15 minutes. The first half of The Whisper is simply a jumping puzzle that requires you to navigate subtle pathways. The goal here is to be all the way through the puzzle in five to six minutes, leaving you and your team about 15 minutes to complete the combat portion of this mission. My team and I waited upwards to an hour at times, so expect to clear a chunk of your day to complete this if you don't get it on the first try. This means waiting for another Taken Blight public even in Lost Oasis, then finding the corresponding enemy (listed above), and killing them. If you and your team haven't finished the quest at that point, you’ll fail and must start again from scratch. The first thing to note is that The Whisper has a 20-minute time limit. ![]()
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