First, there are occasional brain-twisters to solve, such as deciphering a puzzle to open a door secondly, ammunition for one's firearms is relatively scarce, so making every shot count is important. Two key elements separate games of this genre (the awkward Japanese translation is "survival horror") from straight-up shooters. Like all the Resident Evil entries, this is essentially an action game where a somewhat generic protagonist has to travel through creepy houses, compounds, cities, or secret bases, shooting zombies, madmen, and other monsters along the way. We've been playing through a preview version of the game for more than a month now, and found it to be a largely successful mix of familiar and new elements. The March 13 release of Capcom's Resident Evil 5 for Xbox 360 and PlayStation 3 (actually something like the 12th game in the series) makes it easily the highest-profile new video game of 2009 so far, and marks the end of the typically dry post-holiday game season.
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